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	<title>Comments on: OpenGL ES Tutorial for Android &#8211; Part I &#8211; Setting up the view</title>
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	<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/</link>
	<description>Sharing Experience</description>
	<lastBuildDate>Sun, 12 Feb 2012 05:23:29 +0000</lastBuildDate>
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	<item>
		<title>By: Joe Staff</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79424</link>
		<dc:creator>Joe Staff</dc:creator>
		<pubDate>Thu, 19 Jan 2012 21:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79424</guid>
		<description>How come you don&#039;t extend GLSurfaceView and thus allowing for the @Override of onTouchEvent? Is there another method of calling onTouchEvent?</description>
		<content:encoded><![CDATA[<p>How come you don&#8217;t extend GLSurfaceView and thus allowing for the @Override of onTouchEvent? Is there another method of calling onTouchEvent?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michel</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79416</link>
		<dc:creator>Michel</dc:creator>
		<pubDate>Tue, 17 Jan 2012 21:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79416</guid>
		<description>Hello.
thanks to your tutorial I could publish my first game.
the market is the link:
https://market.android.com/details?id=mbm.main.ReallyPuzzle&amp;feature=search_result#?t=W251bGwsMSwxLDEsIm1ibS5tYWluLlJlYWxseVB1enpsZSJd

happens to have a tutorial on pixel shader on android??
hug.</description>
		<content:encoded><![CDATA[<p>Hello.<br />
thanks to your tutorial I could publish my first game.<br />
the market is the link:<br />
<a href="https://market.android.com/details?id=mbm.main.ReallyPuzzle&#038;feature=search_result#?t=W251bGwsMSwxLDEsIm1ibS5tYWluLlJlYWxseVB1enpsZSJd" rel="nofollow">https://market.android.com/details?id=mbm.main.ReallyPuzzle&#038;feature=search_result#?t=W251bGwsMSwxLDEsIm1ibS5tYWluLlJlYWxseVB1enpsZSJd</a></p>
<p>happens to have a tutorial on pixel shader on android??<br />
hug.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RAza</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79394</link>
		<dc:creator>RAza</dc:creator>
		<pubDate>Tue, 10 Jan 2012 05:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79394</guid>
		<description>Log.i(&quot;For your information!&quot;, &quot;Good work :)  Thanks&quot;);</description>
		<content:encoded><![CDATA[<p>Log.i(&#8220;For your information!&#8221;, &#8220;Good work <img src='http://blog.jayway.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Thanks&#8221;);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OpenGL ES Tutorial for Android – Part I – Setting up the view &#124; Per-Erik Bergman</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79344</link>
		<dc:creator>OpenGL ES Tutorial for Android – Part I – Setting up the view &#124; Per-Erik Bergman</dc:creator>
		<pubDate>Mon, 26 Dec 2011 19:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79344</guid>
		<description>[...] (function() { var s = document.createElement(&#039;SCRIPT&#039;), s1 = document.getElementsByTagName(&#039;SCRIPT&#039;)[0]; s.type = &#039;text/javascript&#039;; s.async = true; s.src = &#039;http://widgets.digg.com/buttons.js&#039;; s1.parentNode.insertBefore(s, s1); })(); TweetThis tutorial is original posted at Jayway&#8217;s Developer Blog and can be found here: Jayway&#8217;s Developer Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] (function() { var s = document.createElement(&#039;SCRIPT&#039;), s1 = document.getElementsByTagName(&#039;SCRIPT&#039;)[0]; s.type = &#039;text/javascript&#039;; s.async = true; s.src = &#039;<a href="http://widgets.digg.com/buttons.js&#039;" rel="nofollow">http://widgets.digg.com/buttons.js&#039;</a>; s1.parentNode.insertBefore(s, s1); })(); TweetThis tutorial is original posted at Jayway&#8217;s Developer Blog and can be found here: Jayway&#8217;s Developer Blog [...]</p>
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	</item>
	<item>
		<title>By: Dien Trinh</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79277</link>
		<dc:creator>Dien Trinh</dc:creator>
		<pubDate>Tue, 13 Dec 2011 11:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79277</guid>
		<description>Hi Per-Erik Bergman, 
My name is Dien Trinh. Firstly, forgive me for my bad English. I am developing an App for reading ebook and using harism&#039;s Curl effect codes and I want when the user switches curled page to left or to right a continue picture will display on left or right side instead of current picture on curled page. Example, on the screen are displaying picture 1 on left and picture 2 on right. When I switches curled page to left the screen will display picture 3 and picture 4 instead of pic 2 and pic 3. Can you help me solve the problem or any instruction? Here is the link of my source code. http://www.4shared.com/file/vyLa1szE/curlEffectAdroid.html?

 Thanks and Best Regards</description>
		<content:encoded><![CDATA[<p>Hi Per-Erik Bergman,<br />
My name is Dien Trinh. Firstly, forgive me for my bad English. I am developing an App for reading ebook and using harism&#8217;s Curl effect codes and I want when the user switches curled page to left or to right a continue picture will display on left or right side instead of current picture on curled page. Example, on the screen are displaying picture 1 on left and picture 2 on right. When I switches curled page to left the screen will display picture 3 and picture 4 instead of pic 2 and pic 3. Can you help me solve the problem or any instruction? Here is the link of my source code. <a href="http://www.4shared.com/file/vyLa1szE/curlEffectAdroid.html?" rel="nofollow">http://www.4shared.com/file/vyLa1szE/curlEffectAdroid.html?</a></p>
<p> Thanks and Best Regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yebio</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79229</link>
		<dc:creator>Yebio</dc:creator>
		<pubDate>Mon, 05 Dec 2011 14:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79229</guid>
		<description>I just finish class on graphics. Your tutorial were very help full as  I was learning.
Just want say thank you.</description>
		<content:encoded><![CDATA[<p>I just finish class on graphics. Your tutorial were very help full as  I was learning.<br />
Just want say thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mahesh</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79162</link>
		<dc:creator>mahesh</dc:creator>
		<pubDate>Fri, 18 Nov 2011 08:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79162</guid>
		<description>Sir, i am trying to draw line by using glsurfaceview when user touches the screen. But i got window coordinates. I want them as glsurfaceview(opengl) coordinate. please help me</description>
		<content:encoded><![CDATA[<p>Sir, i am trying to draw line by using glsurfaceview when user touches the screen. But i got window coordinates. I want them as glsurfaceview(opengl) coordinate. please help me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tutoriales Desarrollo Android (I) &#171; lioDevel</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79041</link>
		<dc:creator>Tutoriales Desarrollo Android (I) &#171; lioDevel</dc:creator>
		<pubDate>Tue, 01 Nov 2011 13:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79041</guid>
		<description>[...] Tutorial de OpenGL: Buenísimo tutorial donde se explica como iniciarse en el OpenGL, y en especial para Android. En JayWay nos enseñan desde iniciar la vista OpenGL, hasta aplicar texturas o definir movimientos.     GA_googleAddAttr(&quot;AdOpt&quot;, &quot;1&quot;); GA_googleAddAttr(&quot;Origin&quot;, &quot;other&quot;); GA_googleAddAttr(&quot;theme_bg&quot;, &quot;f0f0f0&quot;); GA_googleAddAttr(&quot;theme_border&quot;, &quot;cccccc&quot;); GA_googleAddAttr(&quot;theme_text&quot;, &quot;555555&quot;); GA_googleAddAttr(&quot;theme_link&quot;, &quot;008DCF&quot;); GA_googleAddAttr(&quot;theme_url&quot;, &quot;008DCF&quot;); GA_googleAddAttr(&quot;LangId&quot;, &quot;19&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;tutoriales&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;opengl&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;sdk&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;sensores&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;tutorial&quot;); GA_googleFillSlot(&quot;wpcom_sharethrough&quot;);  Comparte! [...]</description>
		<content:encoded><![CDATA[<p>[...] Tutorial de OpenGL: Buenísimo tutorial donde se explica como iniciarse en el OpenGL, y en especial para Android. En JayWay nos enseñan desde iniciar la vista OpenGL, hasta aplicar texturas o definir movimientos.     GA_googleAddAttr(&quot;AdOpt&quot;, &quot;1&quot;); GA_googleAddAttr(&quot;Origin&quot;, &quot;other&quot;); GA_googleAddAttr(&quot;theme_bg&quot;, &quot;f0f0f0&quot;); GA_googleAddAttr(&quot;theme_border&quot;, &quot;cccccc&quot;); GA_googleAddAttr(&quot;theme_text&quot;, &quot;555555&quot;); GA_googleAddAttr(&quot;theme_link&quot;, &quot;008DCF&quot;); GA_googleAddAttr(&quot;theme_url&quot;, &quot;008DCF&quot;); GA_googleAddAttr(&quot;LangId&quot;, &quot;19&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;tutoriales&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;opengl&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;sdk&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;sensores&quot;); GA_googleAddAttr(&quot;Tag&quot;, &quot;tutorial&quot;); GA_googleFillSlot(&quot;wpcom_sharethrough&quot;);  Comparte! [...]</p>
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	<item>
		<title>By: Yebio</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-79019</link>
		<dc:creator>Yebio</dc:creator>
		<pubDate>Wed, 26 Oct 2011 14:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-79019</guid>
		<description>thank you so much sir for you accurate tutorials. Very help full</description>
		<content:encoded><![CDATA[<p>thank you so much sir for you accurate tutorials. Very help full</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sly Guy</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-78946</link>
		<dc:creator>Sly Guy</dc:creator>
		<pubDate>Sat, 08 Oct 2011 20:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78946</guid>
		<description>Awesome, this is an excellent tutorial, thanks!</description>
		<content:encoded><![CDATA[<p>Awesome, this is an excellent tutorial, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoai Le</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-78910</link>
		<dc:creator>Hoai Le</dc:creator>
		<pubDate>Sun, 02 Oct 2011 09:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78910</guid>
		<description>Thank you very much, i wasn&#039;t found tutorial for opengl within a month!</description>
		<content:encoded><![CDATA[<p>Thank you very much, i wasn&#8217;t found tutorial for opengl within a month!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Research (Done by Lai Chin Wang) &#171; ifyp</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-2/#comment-78704</link>
		<dc:creator>Research (Done by Lai Chin Wang) &#171; ifyp</dc:creator>
		<pubDate>Fri, 16 Sep 2011 11:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78704</guid>
		<description>[...] http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/" rel="nofollow">http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/</a> [...]</p>
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	</item>
	<item>
		<title>By: Natan Loterio</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78613</link>
		<dc:creator>Natan Loterio</dc:creator>
		<pubDate>Mon, 29 Aug 2011 16:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78613</guid>
		<description>Thank you! You are one of the best source i found.
Congratulations.</description>
		<content:encoded><![CDATA[<p>Thank you! You are one of the best source i found.<br />
Congratulations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eitan Schwartz</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78601</link>
		<dc:creator>Eitan Schwartz</dc:creator>
		<pubDate>Fri, 26 Aug 2011 08:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78601</guid>
		<description>Thank you very much for supplied tutorials. Much obliged :)</description>
		<content:encoded><![CDATA[<p>Thank you very much for supplied tutorials. Much obliged <img src='http://blog.jayway.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: adesousa</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78554</link>
		<dc:creator>adesousa</dc:creator>
		<pubDate>Fri, 12 Aug 2011 17:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78554</guid>
		<description>Good job.</description>
		<content:encoded><![CDATA[<p>Good job.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Codekata &#124; flaminghorns.com &#187; Some OpenGL ES links.</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78540</link>
		<dc:creator>Codekata &#124; flaminghorns.com &#187; Some OpenGL ES links.</dc:creator>
		<pubDate>Mon, 08 Aug 2011 11:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78540</guid>
		<description>[...] http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/" rel="nofollow">http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/</a> [...]</p>
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	</item>
	<item>
		<title>By: Pitos Blog &#187; Blog Archive &#8212; [GEEKY] Best Tutorial for Android OpenGL - If you are interested in graphics programming and gaming, let me strongly recommend you take a look at this 6 part tutorial on 3D graphics development on Android. Open GL E</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78523</link>
		<dc:creator>Pitos Blog &#187; Blog Archive &#8212; [GEEKY] Best Tutorial for Android OpenGL - If you are interested in graphics programming and gaming, let me strongly recommend you take a look at this 6 part tutorial on 3D graphics development on Android. Open GL E</dc:creator>
		<pubDate>Fri, 29 Jul 2011 20:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78523</guid>
		<description>[...] Open GL ES Programming on Android [...]</description>
		<content:encoded><![CDATA[<p>[...] Open GL ES Programming on Android [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Helen</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78366</link>
		<dc:creator>Helen</dc:creator>
		<pubDate>Fri, 17 Jun 2011 08:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78366</guid>
		<description>Another much easier way to set your application to fullscreen ist by adding 1 line to the AndroidManifest.xml. Just add android:theme=&quot;@android:style/Theme.NoTitleBar.Fullscreen&quot; to the application-tag in the xml file.</description>
		<content:encoded><![CDATA[<p>Another much easier way to set your application to fullscreen ist by adding 1 line to the AndroidManifest.xml. Just add android:theme=&#8221;@android:style/Theme.NoTitleBar.Fullscreen&#8221; to the application-tag in the xml file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guillermo</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78312</link>
		<dc:creator>Guillermo</dc:creator>
		<pubDate>Wed, 01 Jun 2011 19:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78312</guid>
		<description>Hey, really really really great tutorial!! it`s very simple, i`m starting with opengl and android and its helps me a lot to dont missup with other stuffs. The links on the documentation also helps a lot on the learning process. I`ll continue with the other tutorials you`ve already posted. Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Hey, really really really great tutorial!! it`s very simple, i`m starting with opengl and android and its helps me a lot to dont missup with other stuffs. The links on the documentation also helps a lot on the learning process. I`ll continue with the other tutorials you`ve already posted. Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harinath</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78269</link>
		<dc:creator>harinath</dc:creator>
		<pubDate>Sat, 21 May 2011 12:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78269</guid>
		<description>This was the excellent tutorial.i am having few doubts regarding the fallowing.
 How do I bind different textures to to different faces of cube?
  coud u please clarify it.</description>
		<content:encoded><![CDATA[<p>This was the excellent tutorial.i am having few doubts regarding the fallowing.<br />
 How do I bind different textures to to different faces of cube?<br />
  coud u please clarify it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: minimal</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78224</link>
		<dc:creator>minimal</dc:creator>
		<pubDate>Thu, 12 May 2011 18:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78224</guid>
		<description>Thanks this is really great. 
But I would also like to see a similar example set for NDK.
I was at google I/0 and some of the stuff that they showed on NDK was awesome.</description>
		<content:encoded><![CDATA[<p>Thanks this is really great.<br />
But I would also like to see a similar example set for NDK.<br />
I was at google I/0 and some of the stuff that they showed on NDK was awesome.</p>
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	</item>
	<item>
		<title>By: haryo</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78215</link>
		<dc:creator>haryo</dc:creator>
		<pubDate>Sun, 08 May 2011 23:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78215</guid>
		<description>thanxs Per-Erik Bergman...
its work..

but i still really confuse to make graphics for AR using this ..any tutorial for make it ? please ??

thanks.</description>
		<content:encoded><![CDATA[<p>thanxs Per-Erik Bergman&#8230;<br />
its work..</p>
<p>but i still really confuse to make graphics for AR using this ..any tutorial for make it ? please ??</p>
<p>thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edward</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78162</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Tue, 19 Apr 2011 03:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78162</guid>
		<description>Hi,

Sorry..i&#039;m new in OpenGL ES..i just wondering, why do we need to include GL10?

And, I found that its quite difficult to look for OpenGL ES in Android in the internet but tons in iPhone...</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Sorry..i&#8217;m new in OpenGL ES..i just wondering, why do we need to include GL10?</p>
<p>And, I found that its quite difficult to look for OpenGL ES in Android in the internet but tons in iPhone&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adrian</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78100</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 04 Apr 2011 16:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78100</guid>
		<description>Hi,
Is it possible to modify the draw method of an object in such a way that it only needs to be drawn once and not every time in the onDraw method? I am having performance issues while drawing lots of pixels for a background image and wondered if the draw method could be changed?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Is it possible to modify the draw method of an object in such a way that it only needs to be drawn once and not every time in the onDraw method? I am having performance issues while drawing lots of pixels for a background image and wondered if the draw method could be changed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lattimore</title>
		<link>http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/comment-page-1/#comment-78065</link>
		<dc:creator>lattimore</dc:creator>
		<pubDate>Mon, 28 Mar 2011 08:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jayway.com/?p=2309#comment-78065</guid>
		<description>Excellent!
Great tutorial!</description>
		<content:encoded><![CDATA[<p>Excellent!<br />
Great tutorial!</p>
]]></content:encoded>
	</item>
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