I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also necessary for the following tutorials. When I started I had problems with finding out how [...]
Entries from February 2010 ↓
OpenGL ES Tutorial for Android – Part V – More on Meshes
February 15th, 2010 by Per-Erik Bergman — Android, Embedded
Tags: opengl es, programming, tutorial
Building OSGi Bundles with Scala and Gradle
February 9th, 2010 by Michael Kober — Java
There already some good blog posts about how to build OSGi bundles in Scala, among others “An OSGi Bundle… built in Scala” of Neil Bartlett and “OSGi, Maven and Scala” of Gavin Bong using pax-construct. Here is another alternative using Gradle. Gradle is an open-source build system providing the expressiveness of a Groovy based DSL [...]
Tags: build systems, programming, scala
