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	<title>Jayway Team Blog &#187; cocoa touch</title>
	<atom:link href="http://blog.jayway.com/tag/cocoa-touch/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.jayway.com</link>
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		<item>
		<title>Rewriting a Public Cocoa Touch API</title>
		<link>http://blog.jayway.com/2010/05/25/rewriting-a-public-cocoa-touch-api/</link>
		<comments>http://blog.jayway.com/2010/05/25/rewriting-a-public-cocoa-touch-api/#comments</comments>
		<pubDate>Tue, 25 May 2010 14:58:07 +0000</pubDate>
		<dc:creator>Fredrik Olsson</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cocoa touch]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[objective-c]]></category>

		<guid isPermaLink="false">http://blog.jayway.com/?p=5638</guid>
		<description><![CDATA[Cocoa Touch added API for presenting a view controller in a popup bubble in iPhone OS 3.2, the responsible class is named UIPopoverController. One would guess that this new class is a subclass of UIViewController, just like UINavigationController is, but that is not the case. One would also guess that in functionality many ideas for [...]]]></description>
			<content:encoded><![CDATA[<p>Cocoa Touch added API for presenting a view controller in a popup bubble in iPhone OS 3.2, the responsible class is named <code>UIPopoverController</code>. One would guess that this new class is a subclass of <code>UIViewController</code>, just like <code>UINavigationController</code> is, but that is not the case. One would also guess that in functionality many ideas for displaying a view controller as modal controller would have been moved over to displaying a view controller as a popover controller, but that is not the case either.</p>
<h3>Modal View Controllers are Easy</h3>
<p>Displaying a modal view controller is quite straight forward as this small example shows:</p>
<pre class="brush:objc">-(void)showDetails:(CWDetails*)details {
  UIViewController* vc = [[CWDetailsViewController alloc] initWithDetails:details];
  [self presentModalViewController:vc animated:YES];
  [vc release];
}</pre>
<h3>Popover View Controllers Can be Complex</h3>
<p>Displaying the same details view controller in a popover on iPad is not quite as straight forward:</p>
<pre class="brush:objc">-(void)showDetails:(CWDetails*)details fromBarButtonItem:(UIBarButtonItem*)item {
  UIViewController* vc = [[CWDetailsViewController alloc] initWithDetails:details];
  self.popoverController = [[[UIPopoverController alloc]
                                  initWithContentViewController:vc] autorelease];
  self.popoverController.delegate = self;
  [self.popoverController presentPopoverFromBarButtonItem:item
                                 permittedArrowDirections:UIPopoverArrowDirectionAny
                                                 animated:YES];
  [vc release];
}

-(void)popoverControllerDidDismissPopover:(UIPopoverController*)popoverController {
  self.popoverController = nil;
}</pre>
<p>As you see presenting a popover requires an extra object instance, this instance is not automatically retained while presenting the popover, like a modal view controller is, so the instance must be saved somewhere. In this example I saved the instance as a property. Notice that I also register as a delegate for the popover in order to remove this instance when the popover is dismissed. Here is another detail that is not obvious; this delegate callback is <strong>only</strong> called if user action dismisses the popover, not if you programmatically dismiss the popover. In the end using popovers quite quickly introduces a lot of code, and also coupling between view controllers for no other reason but to manage the popover instance.</p>
<p>Would it not be nice if you could instead do like this, and be done with it:</p>
<pre class="brush:objc">-(void)showDetails:(CWDetails*)details fromBarButtonItem:(UIBarButtonItem*)item {
  UIViewController* vc = [[CWDetailsViewController alloc] initWithDetails:details];
  [self presentPopoverViewController:vc fromBarButtonItem:item animated:YES];
  [vc release];
}</pre>
<p>In fact what we want is to have these methods added to the public API of <code>UIViewController</code>:</p>
<pre class="brush:objc">@interface UIViewController (CWPopover)

@property (nonatomic, retain, readonly) NSSet* visiblePopoverControllers;

-(void)presentPopoverViewController:(UIViewController*)controller
                  fromBarButtonItem:(UIBarButtonItem *)item
                           animated:(BOOL)animated;
-(void)presentPopoverViewController:(UIViewController*)controller
                           fromView:(UIView *)view
                           animated:(BOOL)animated;

-(void)dismissPopoverController:(UIViewController*)controller animated:(BOOL)animated;
-(void)dismissAllPopoverControllersAnimated:(BOOL)animated;

-(void)setContentSize:(CGSize)size forViewInPopoverAnimated:(BOOL)animated;

@end
</pre>
<h3>But That Requires Rewriting Existing Classes?</h3>
<p>Yes it does, in an ideal world we want new methods and properties on the existing <code>UIViewController</code> class, and all subclasses, just as if Apple had put them there. This can easily be done thanks to the dynamic nature of Objective-C.</p>
<p>The view controller that is going to present other view controllers in a  popover needs to have access to all <code>UIPopoverController</code> instances currently visible. The view controllers that are going to be presented in a popover need to have access to their container <code>UIPopoverController</code>, and for consistency with modal view controller its parent view controller. </p>
<p>Categories can only add and replace methods on an existing class, not modify instance variables. So we need to store this information in another way. I choose to tuck them away in a helper class called <code>CWViewControllerPopoverHelper</code>. With this small interface:</p>
<pre class="brush:objc">@interface CWViewControllerPopoverHelper : NSObject {
@private
    UIViewController* parentViewController;
    UIPopoverController* containerPopoverController;
    NSMutableSet* visiblePopoverControllers;
}
@property (nonatomic, assign) UIViewController* parentViewController;
@property (nonatomic, assign) UIPopoverController* containerPopoverController;
@property (nonatomic, retain) NSMutableSet* visiblePopoverControllers;

@end</pre>
<p>The implementation is just synthesized properties, so no need to duplicate that one here.</p>
<p>So now all we do is to stuff one instance of <code>CWViewControllerPopoverHelper</code> into a global map using the <code>UIViewController</code> as key for each view controller that needs these extra <em>instance information</em>.</p>
<h3>Fetching the Popover Helper</h3>
<p>Let's implement a helper method that lazily creates a <code>CWViewControllerPopoverHelper</code> instance and puts it into the global map when needed. This way any view controller that do not need to support popovers will never be bothered, and those who do manage popovers gets one instance with no fuzz:</p>
<pre class="brush:objc">static NSMutableDictionary* popoverHelpers = nil;

-(CWViewControllerPopoverHelper*)popoverHelper;
{
    NSValue* key = [NSValue valueWithPointer:self];
    if (popoverHelpers == nil) {
        popoverHelpers = [[NSMutableDictionary alloc] initWithCapacity:16];
    }
    CWViewControllerPopoverHelper* helper = [popoverHelpers objectForKey:key];
    if (helper == nil) {
        helper = [[[CWViewControllerPopoverHelper alloc] init] autorelease];
        [popoverHelpers setObject:helper forKey:key];
    }
    return helper;
}</pre>
<h3>Proper Memory Management</h3>
<p>There is one problem with storing the extra information in a global map; no view controller would ever be released from memory, since the map will hold on to the references. No problem, lets not use the actual view controller instance as a key, but a <code>NSValue</code> with the pointer to the instance. This solves the problem of releasing objects, but also means that the map will contain dangling pointers to released objects. We need to remove the dangling pointers whenever a <code>UIViewController</code> is deallocated.</p>
<p>Subclassing is not an option, since it would defeat our purpose of requiring the public API. It turns out we can replace the <code>-[UIViewController dealloc]</code> method with our own, and still call the original implementation. Each class and category that is loaded into the Objective-C run-time will call their own method <code>+[? load]</code> method, it is the public hook for further modifying a class or category before use. We want to use this hook to replace the default deallocation method with our own:</p>
<pre class="brush:objc">+(void)load;
{
    Method m1 = class_getInstanceMethod(self, @selector(dealloc));
    Method m2 = class_getInstanceMethod(self, @selector(cwPopoverDealloc));
    method_exchangeImplementations(m1, m2);
    m1 = class_getInstanceMethod(self, @selector(parentViewController));
    m2 = class_getInstanceMethod(self, @selector(cwPopoverParentViewController));
    method_exchangeImplementations(m1, m2);
}</pre>
<p>As a bonus we also replace <code>-[UIViewController parentViewController]</code>, to return the parent as would be expected for anyone who has ever presented a modal view controller. The implementations of our overrides are just as short and sweet:</p>
<pre class="brush:objc">-(void)cwPopoverDealloc;
{
    [self dismissAllPopoverControllersAnimated:NO];
    NSValue* key = [NSValue valueWithPointer:self];
    [popoverHelpers removeObjectForKey:key];
    [self cwPopoverDealloc];
}

-(UIViewController*)cwPopoverParentViewController;
{
    UIViewController* parent = [self popoverHelper].parentViewController;
    if (parent == nil) {
        parent = [self cwPopoverParentViewController];
    }
    return parent;
}</pre>
<h3>Wrapping Up</h3>
<p>From here on it is just a tedious work to implement all 50 more lines of code needed to actually present the popovers, the first method as an example:</p>
<pre class="brush:objc">-(void)presentPopoverViewController:(UIViewController*)controller
                  fromBarButtonItem:(UIBarButtonItem *)item
                           animated:(BOOL)animated;
{
    UIPopoverController* pc = [[[UIPopoverController alloc]
                                initWithContentViewController:controller] autorelease];
	[self addPopoverViewController:pc passthroughViews:views];
    [pc presentPopoverFromBarButtonItem:item
               permittedArrowDirections:UIPopoverArrowDirectionAny
                               animated:animated];
}</pre>
<p>The rest of the implementation, and a few other nice to have methods can be <a href='http://blog.jayway.com/wordpress/wp-content/uploads/2010/05/UIViewController+CWPopover.zip'>downloaded here</a>.</p>
<h3>Conclusions</h3>
<p>The dynamic nature of Objective-C means that you can rewrite any existing API to suit your needs, without having access to the original source code. Sometimes just to add a new utility function where it belongs; a <em>"sort by first name"</em> method should probably be added to the actual <em>people collection</em> class, not as a spurious utility class.</p>
<p>Or as shown in this example to make a public API more convenient to use.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Performing any Selector on the Main Thread</title>
		<link>http://blog.jayway.com/2010/03/30/performing-any-selector-on-the-main-thread/</link>
		<comments>http://blog.jayway.com/2010/03/30/performing-any-selector-on-the-main-thread/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 14:57:48 +0000</pubDate>
		<dc:creator>Fredrik Olsson</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[cocoa touch]]></category>
		<category><![CDATA[concurrency]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.jayway.com/?p=5209</guid>
		<description><![CDATA[Many UI frameworks, including AppKit for Mac OS X and UIKit for iPhone OS, require that all methods to UI components are sent on the main UI thread. Cocoa and Cocoa Touch make this quite easy by providing for example -[NSObject performSelectorOnMainThread:withObject:waitUntilDone:] in Foundation. Making updating the text for a text field a snap: [someTextField [...]]]></description>
			<content:encoded><![CDATA[<p>Many UI frameworks, including AppKit for Mac OS X and UIKit for iPhone OS, require that all methods to UI components are sent on the main UI thread. Cocoa and Cocoa Touch make this quite easy by providing for example <code>-[NSObject performSelectorOnMainThread:withObject:waitUntilDone:]</code> in Foundation. Making updating the text for a text field a snap:</p>
<pre class="brush:objc">[someTextField performSelectorOnMainThread:@selector(setText:)
                              	withObject:@"A new text"
                             waitUntilDone:YES];</pre>
<h3>But not everything is an object</h3>
<p>Since Objective-C is a superset of C, there are still all the types from C available. Such as all the primitives, including enums, and more complex struct types. Cocoa Touch is pragmatic and will use the most proper type for the use-case, not forcing everything into a square OOP hole.</p>
<p>This makes it quite hard to call for example <code>-[UIView setHidden:]</code>, that takes a single <code>BOOL</code> argument. Same for <code>-[UIView setFrame:]</code>, that takes a single <code>CGRect</code> struct argument, that in turn consists of one <code>CGPoint</code> and one <code>CGSize</code> struct.</p>
<p>Every type imaginable in C can be bundled in an <code>NSValue</code> instance. So we could bundle up the <code>BOOL</code> primitive, or the <code>CGRect</code> struct in a <code>NSValue</code> object. Then pass that object to the main thread, where it is unbundled and passed to the desired method. Quite cumbersome as it requires us to bundle, and unbundle types manually, and implement at least one extra method.</p>
<h3>There must be an easier way</h3>
<p>It turns out that <code>NSInvocation</code> can also handle any imaginable C type, or else it would not be able to invoke any imaginable Objective-C method. Making a <code>NSInvocation</code> invoke its method on the main thread is easy enough. Just add a category to the <code>NSInvocation</code> class, with a new method like this:</p>
<pre class="brush:objc">-(void)invokeOnMainThreadWaitUntilDone:(BOOL)wait;
{
  [self performSelectorOnMainThread:@selector(invoke)
                         withObject:nil
                      waitUntilDone:wait];
}</pre>
<p>So now all you need to do is to create a <code>NSInvocation</code> object, fill it in with the primitive or struct types, and invoke it on the main thread. But creating and setting up a <code>NSInvocation</code> object is also a bit on the boring side...</p>
<h3>There must be an even easier way!</h3>
<p>We could use variable argument lists from plain old C. Too bad that they are untyped?<br />
No despair, we know the target object for our invocation, and we know what method to call. So we have what we need to fetch the <code>NSMethodSignature</code> object for the call, that contains all the type information we need to safely process the <code>va_list</code>.</p>
<p>Our target machine is a Mac running 32- or 64-bit Intel CPU, or an iPhone OS device with a 32 bit ARM CPU. Turns out that on both platforms <code>va_list</code> is simply a <code>void*</code> pointer, to the stack frame. Even better <code>va_start()</code> will always flush any argument passed into the register on the stack frame. So we can skip most of the boring argument handling, by treating the arguments like a byte buffer, only advancing and aligning the buffer according to the information in the <code>NSMethodSignature</code> object.</p>
<p>A convenience method for creating a <code>NSInvocation</code> object for a particular target, selector, and list of variable arguments, would turn out like this:</p>
<pre class="brush:objc">+(NSInvocation*)invocationWithTarget:(id)target
                            selector:(SEL)aSelector
                     retainArguments:(BOOL)retainArguments, ...;
{
  va_list ap;
  va_start(ap, retainArguments);
  char* args = (char*)ap;
  NSMethodSignature* signature = [target methodSignatureForSelector:aSelector];
  NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
  if (retainArguments) {
    [invocation retainArguments];
  }
  [invocation setTarget:target];
  [invocation setSelector:aSelector];
  for (int index = 2; index < [signature numberOfArguments]; index++) {
    const char *type = [signature getArgumentTypeAtIndex:index];
    NSUInteger size, align;
    NSGetSizeAndAlignment(type, &size, &align);
    NSUInteger mod = (NSUInteger)args % align;
    if (mod != 0) {
      args += (align - mod);
    }
    [invocation setArgument:args atIndex:index];
    args += size;
  }
  va_end(ap);
  return invocation;
}
</pre>
<h3>Conclusion</h3>
<p>And now we can easily call any method on the main UI thread. </p>
<p>An example where a <code>CGRect</code> struct is used to update the UI components frame;</p>
<pre class="brush:objc">// Set new frame of a label.
[[NSInvocation invocationWithTarget:someLabel
                           selector:@selector(setFrame:)
                    retainArguments:NO, CGRectMake(40, 40, 200, 100)]
 invokeOnMainThreadWaitUntilDone:NO];</pre>
<p>A slightly more complex example, where we send a primitive int, and also waits for and fetches the result from the main thread:</p>
<pre class="brush:objc">// Query a UITableView for the number of rows in section 2.
NSInvocation* i = [NSInvocation invocationWithTarget:tableView
                                            selector:@selector(numberOfRowsInSection:)
                                     retainArguments:NO, (NSUInteger)2];
// Block this thread until method has been invoked and result is available.
[i invokeOnMainThreadWaitUntilDone:YES];
NSInteger numberOfRows;
[i getReturnValue:&numberOfRows];</pre>
<p>Download full source code here: <a href='http://blog.jayway.com/wordpress/wp-content/uploads/2010/03/NSInvocation+CWVariableArguments.zip'>NSInvocation+CWVariableArguments.zip</a></p>
<p><em>Update: Example 2 was not 64-bit compatible as <a href="http://twitter.com/chmod007">David Remahl</a> pointed out to me. Added type cast to fix the error.</em></p>
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		</item>
		<item>
		<title>iPad, the Future, and the Luxury of Starting Over</title>
		<link>http://blog.jayway.com/2010/01/28/ipad-the-future-and-the-luxury-of-starting-over/</link>
		<comments>http://blog.jayway.com/2010/01/28/ipad-the-future-and-the-luxury-of-starting-over/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:02:59 +0000</pubDate>
		<dc:creator>Fredrik Olsson</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cocoa touch]]></category>
		<category><![CDATA[frameworks]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://blog.jayway.com/?p=4550</guid>
		<description><![CDATA[A luxury that you seldom have in the world of software development is the luxury of starting over. I am not talking about throwing away everything and start from scratch. But just taking what you have, and all the experiences learned. Apply some major refactoring to make what works really shine, and without care of [...]]]></description>
			<content:encoded><![CDATA[<p>A luxury that you seldom have in the world of software development is the luxury of starting over. I am not talking about throwing away everything and start from scratch. But just taking what you have, and all the experiences learned. Apply some major refactoring to make what works really shine, and without care of dependent clients throw out everything that turned out to be irreparable.</p>
<p>The <a href="http://www.apple.com/ipad/">iPad</a> as presented by Apple on the <a href="http://www.apple.com/ipad/">special january 2010 event</a> is a showcase of how Apple has been given this luxury. Not just once but over and over again. Allowing for iterating, and improving with each restart.</p>
<h3>The origins</h3>
<p>The evolution of the software running the iPad can be traced back along with <a href="http://en.wikipedia.org/wiki/Steve_Jobs">Steve Jobs</a> himself. With the first <a href="http://en.wikipedia.org/wiki/Macintosh">Macintosh</a> from 1984 he was one of the many talented people behind ushering the graphical user interface into the world of normal people. </p>
<p>Not entirely by his own choice he founded <a href="http://en.wikipedia.org/wiki/NeXT">NeXT</a> in 1985, and got the luxury of starting over, equipped with the experience from the Macintosh project. The lessons learned resulted in the NeXT computers in 1989, a system way ahead of it's time, with <a href="http://en.wikipedia.org/wiki/NeXTSTEP">NextStep's</a> object oriented frameworks, before OOP had even caught on with the main stream. Remember this was before <a href="http://en.wikipedia.org/wiki/Windows_3.0">Windows 3.0</a>.</p>
<p>In late 1996 Apple bought NeXT and all their assets, including Steve Jobs as the CEO. Now the experience learned from developing the NeXT computers and the NextStep operating system could be used again. With the luxury of a reset once again, throwing out anything that did not work, and clean up the parts that worked well. The new operating system rising from the ashes would be named <a href="http://en.wikipedia.org/wiki/Mac_OS_X">Mac OS X</a>, and the application development frameworks be called <a href="http://developer.apple.com/cocoa/">Cocoa</a>.</p>
<h3>The tech as used today</h3>
<p>Cocoa is the primary application development framework for Mac OS X to this day. It is an umbrella framework, containing:</p>
<ul>
<li><a href="http://developer.apple.com/mac/library/navigation/index.html#section=Frameworks&topic=Foundation">Foundation</a> - For the non-visual low level components.</li>
<li><a href="http://developer.apple.com/mac/library/navigation/index.html#section=Frameworks&topic=Application%20Kit">AppKit</a> - For the components to create a desktop application with mouse and keyboard</li>
<li><a href="http://developer.apple.com/mac/library/navigation/index.html#section=Frameworks&topic=Core%20Data">Core Data</a> - For managing application data as a graph database.</li>
</ul>
<p>The application development framework for <a href="http://en.wikipedia.org/wiki/IPhone_OS">iPhone OS</a> is called <a href="http://developer.apple.com/iphone/library/navigation/index.html#section=Frameworks&topic=Cocoa%20Touch%20Layer">Cocoa Touch</a>. It is basically all the nice parts from Foundation, and since iPhone OS 3.0 also Core Data. But AppKit is missing, instead replaced by <a href="http://developer.apple.com/iphone/library/navigation/index.html#section=Frameworks&topic=UIKit">UIKit</a>. UIKit are the components needed to create a graphical user interface based on multitouch. Not a dumbed down version of AppKit, but a rewrite that is re-using the experience from AppKit. Refining what works well, removing what did not turn out so well, and adding what could not easily be added to AppKit.</p>
<p>Apple gave themselves the luxury of starting over yet again, not burdened by backward compaitibility. The new form factor of the iPhone can not inspire any realistic hopes for application compatibility with the Mac computers. </p>
<h3>Where can this lead?</h3>
<p>Mac OS X and the Cocoa frameworks where good from a tech standpoint, and for us nerds. But not ready for prime-time by the average user until at least version 10.2, or 10.3 if you are really honest. Many dismissed the first versions of Mac OS X, while others saw the potential. I see the same thing with iPad and iPhone OS, it will be dismissed for now, and others will see a great potential.</p>
<p>I think that the iPad is Apple's vision for the future of computing. Mice to be replaced by multi-touch. The keyword being <strong>multi</strong>-touch. A touch device is to a multi-touch device what a black and white TV is to a modern color HD TV. Sure they both display pictures, the basic idea is there, but the execution is on a different level. In 1984 with the first Macintosh a computer mouse was a novelty. Apple want to replace the secondary input of the mouse, with direct input and manipulation using your very fingers. Making the mouse computer mouse a parenthesis in the history of computing.</p>
<p><strong>The iPhone OS is the successor to Mac OS X.</strong></p>
<p>There I said it. There will never be a Mac OX X 11.0, and probably not a Mac OS X 10.8 either. That line of succession is over, the new blood line to reign is the offspring that is iPhone OS. A fresh start, a luxury in our industry, and also a necessity in order to take the great leaps to the future.</p>
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