I previously wrote a blog post titled Performing any Selector on the Main Thread detailing a convenience category on NSInvoication for easily creating invocation objects that could be invoked on any thread. This category has served me well, and even got traction in the iOS developer community, so I never bothered to stop and think [...]
Invoke any Method on any Thread
August 8th, 2011 by Fredrik Olsson — Architecture, Cocoa, Dynamic languages, Tips & Tricks
Tags: concurrency, design patterns, iphone, mac, objective-c, open source, programming, tips, tutorial
Auto-incrementing Build Numbers in Xcode
May 31st, 2011 by Fredrik Olsson — Cocoa, Testing, Tips & Tricks
Users and testers will find bugs you are sure you have already fixed. Sometimes they use the wrong version, sometimes your fix is not as good as you thought. Either way a tiny unique version number visible in the app can save you hours of work. Incrementing the version number of your project for every [...]
Tags: iphone, objective-c, scripting, tools, tutorial
The state of iOS Open Source – and what to do about it!
May 16th, 2011 by Fredrik Olsson — Architecture, Cocoa, Tips & Tricks
There is a vibrant community of open source projects for iOS. You need a calendar UI components or a JSON parser? No problem, the projects are out there. Most code out there is of very high quality. Unfortunately the distribution of the code is generally very crude, barely half a step away from sharing code [...]
Tags: frameworks, iphone, maven, mobile, objective-c, open source
Sync-Async Pair Pattern – Easy concurrency on iOS
April 28th, 2011 by Fredrik Olsson — Architecture, Cocoa, Testing, Tips & Tricks
Apple provides many tools for implementing concurrency in your application. NSOperationQueue, GCD, or simply using performSelectorInBackground:withObject: that is available on each and every object, are just some examples. The tools are there, yet implementing good concurrency is hard. The solution I have found is not yet another tool, or framework, but a simple pattern. I [...]
Tags: automated testing, concurrency, design patterns, iphone, objective-c, programming
Exceptions and Errors on iOS
October 13th, 2010 by Fredrik Olsson — Architecture, Cocoa, Embedded, Testing, Tips & Tricks
Cocoa, and by inheritance Cocoa Touch on iOS makes a clear distinction between what is an exception, and what is an error in your application. This should be obvious since NSException and NSError both inherit from the NSObject root class with no relations at all. Programmer vs. User Exceptions are intended for signaling programming errors [...]
Tags: design patterns, iphone, objective-c, programming, tutorial
Future Cocoa Operation
August 19th, 2010 by Fredrik Olsson — Architecture, Cocoa, Tips & Tricks
In Java you have for quite some time had the Future interface for encapsulating an asynchronous calculation. Cocoa has had the abstract NSOperation class to encapsulate asynchronous operations. NSOperation do not have any facilities for returning a result when done as the Future do, you are left to implement this on your own. Which I [...]
Tags: concurrency, design patterns, iphone, Java, mobile, network, objective-c, programming
Rewriting a Public Cocoa Touch API
May 25th, 2010 by Fredrik Olsson — Architecture, Cocoa, Embedded, Tips & Tricks
Cocoa Touch added API for presenting a view controller in a popup bubble in iPhone OS 3.2, the responsible class is named UIPopoverController. One would guess that this new class is a subclass of UIViewController, just like UINavigationController is, but that is not the case. One would also guess that in functionality many ideas for [...]
Tags: api, apple, cocoa touch, frameworks, ipad, iphone, objective-c
Performing any Selector on the Main Thread
March 30th, 2010 by Fredrik Olsson — Cocoa, Embedded, Tips & Tricks
Many UI frameworks, including AppKit for Mac OS X and UIKit for iPhone OS, require that all methods to UI components are sent on the main UI thread. Cocoa and Cocoa Touch make this quite easy by providing for example -[NSObject performSelectorOnMainThread:withObject:waitUntilDone:] in Foundation. Making updating the text for a text field a snap: [someTextField [...]
Tags: cocoa touch, concurrency, iphone, mac, mobile, objective-c, open source, programming, tips, tutorial
Continuos Integration for XCode projects
January 31st, 2010 by Christian Hedin — Agile, Testing
Continuos Integration is the practice of integrating changes from many people as often as possible. Instead of merging changes once a month and spending time handling merge errors you try integrate every day, perhaps even every hour. Each integration is built and tested on a server. If there are build errors or test failures, you [...]
Tags: automated testing, hudson, objective-c, tools, tutorial, xcode
Test Driven Development in XCode
January 15th, 2010 by Christian Hedin — Testing
Test Driven Development, or TDD for short, is a simple software development practice where unit tests, small focused test cases, drive the development forward. This is most easily explained by the Three Rules of TDD that dictate the following: You are not allowed to write any production code unless it is to make a failing [...]
Tags: frameworks, iphone, mac, objective-c, programming, tdd, tools, tutorial
Google Translate and iPhone apps
January 11th, 2010 by Fredrik Olsson — Cocoa, Embedded, Tips & Tricks
The Cocoa and Cocoa Touch frameworks has a really nice function for acquiring a localized string NSLocalizedString(). Just pass in a key and you are done, for strings that are known at least. Sometimes you are getting unknown strings from a data source not under your control, strings representing just a fraction of the text [...]
Tags: frameworks, iphone, localization, mobile, objective-c, web
Add some polish to iPhone app start up
June 29th, 2009 by Fredrik Olsson — Cocoa, Embedded
First impressions last, and the very first impression your users have of your iPhone application is the start up. First step is to have a nice Default.png, but not many words spilled on that one, it is well covered in Apple’s documentation. Creating a perfect Default.png is impossible, especially if you have different setup of [...]
Tags: frameworks, iphone, mobile, objective-c, programming
Queued Background Tasks for Cocoa
May 9th, 2009 by Fredrik Olsson — Architecture, Java
The megahertz race is over, and instead we get more execution cores. This means that we as developers must make our applications parallel, in order to take advantage of the new performance. The easiest way to be parallel is to execute tasks in new threads, something that is useful also for lengthy but not resource [...]
Tags: concurrency, design patterns, frameworks, iphone, mac, mobile, network, objective-c, open source, performance, programming
Regular Expressions and Cocoa
May 6th, 2009 by Fredrik Olsson — Cocoa, Embedded, Tips & Tricks
Regular expressions is a powerful tool for solving many problems related to text. It can be misused as any good tool, but there are moments when they are the best solution for a given problem. At those moments the lack of regular expressions for Cocoa on Mac OS X and Cocoa Touch on iPhone OS [...]
Tags: apple, frameworks, iphone, mac, mobile, objective-c, open source, performance, programming, regex
Adding Sorted Inserts to Cocoa Arrays
March 28th, 2009 by Fredrik Olsson — Architecture, Cocoa, Embedded, Tips & Tricks
NSArray and NSMutableArray have methods for sorting arrays, NSArray returns new sorted arrays and NSMutableArray can be sorted in place. The sort methods comes in three flavours; using a function, using a selector, or using an array of NSSortDescriptor objects. NSArray admits to sorts being a slow operation, and adds a method pair for comultive [...]
Tags: frameworks, iphone, mobile, objective-c, open source, performance, programming
