OpenGL ES Tutorial for Android – Part III – Transformations

Per-Erik Bergman

Last tutorial was about building your polygons. This tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from where the previous ended so you can use that source code or make a copy of it. I am not going to bore you with a lot of mathematics but [...]

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OpenGL ES Tutorial for Android – Part II – Building a polygon

Per-Erik Bergman

Previous tutorial was all about setting up the GLSurfaceView. Be sure to read it beacuse it’s a really importent one to be able to continue. Building a polygon In this tutorial we will render our first polygon. 3D models are built up with smaller elements (vertices, edges, faces, and polygons) which can be manipulated individually. [...]

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OpenGL ES Tutorial for Android – Part I – Setting up the view

Per-Erik Bergman

I’m going to write a couple of tutorials on using OpenGL ES on Android phones. The theory of OpenGL ES is the same on different devices so it should be quite easy to convert them to another platform. I can’t always remember where I found particular info so I might not always be able to [...]

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UIToolbars in iPhone OS 2.x

Fredrik Olsson

The new release of iPhone OS 3.0 adds some nice API:s for managing a contextual toolbar. This is well needed as toolbars in the current iteration of iPhone OS is not only poorly documented, it is also quite hard to do right. So I will go over how to do toolbars the right way, for [...]

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Simple Authentication Using Spring LDAP

Mattias Hellborg Arthursson

It’s with great pleasure that we can now finally announce the final 1.3.0 version of Spring LDAP. It’s been a while since we’ve made a major release, but there’s quite a bit in this one to make up for it. Among the highlights of this release are the improvements in the authentication area, which is [...]

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Accelerometer and Vibration on the iPhone

Fredrik Olsson

Last friday I attended an excellent session at Øredev 2008, on Android by Mike Jennings from Google. At the end of the presentation Mike show the code for a simple application with a bouncing blue ball, controlled by the accelerometer. What stroke me was that the git of the application was 85 lines of code, [...]

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