Writing apps on HoloLens Emulator
The Microsoft HoloLens is a remarkable device. But how do you write apps for it? You have two options: Write a 2D-app with UWP or a 3D-app with Unity. I…
The Microsoft HoloLens is a remarkable device. But how do you write apps for it? You have two options: Write a 2D-app with UWP or a 3D-app with Unity. I…
Introduction I am a C# developer and I have nurtured a wish to start developing in F#. I have read some books on F# and written some test, demo and…
This blog post is part of a series about how Windows Phone 8.1 affects developers. The series is written in collaboration with Microsoft evangelist Peter Bryntesson, check out his blog here. Introduction When…
We will during the next few weeks together with Microsoft evangelist Peter Bryntesson post a series of blog post regarding the new windows phone 8.1 platform. We will publish our…
When you globalize your Windows Store app, i.e. show the GUI in foreing languages like French or German, there's a few things you have to do. 1. Add translated string…
In a Xaml-project I am working with, we are localizing the GUI, i.e. displaying the GUI in different languages like English, French, German etc. This is done by adding a…
Recently some colleagues needed to know how to create packages with NuGet. To speed up the learning, I wrote a lab on the subject and went through with them. They…
The actor model (Wikipedia) An actor is an entity that you can send messages to. In response to a message an actor can do any of the following: * Send…
Microsoft has launched a Team Foundation Service (http://tfspreview.com/). It is Team Foundation Server in the cloud. There is source control, continuous builds, test running and agile planning functions. All this…
If you are using NuGet to add 3rd party components in your project, you should also use SymbolSource.org to get debug info and source code for those components. If you…
In the team I am working in now, we are using Mercurial (ToroiseHg and VisualHg) as version control. This works great and we are quite happy with it. But there's…