A TypeScript implementation of L-systems
In the first chapter of The Algorithmic Beauty of Plants, the authors describe a set of related systems named L-systems after one of the authors, Lindenmayer. Using simple production rules,…
In the first chapter of The Algorithmic Beauty of Plants, the authors describe a set of related systems named L-systems after one of the authors, Lindenmayer. Using simple production rules,…
Since I am used to the hot reload capabilities of the node.js (nodemon) and the modern JavaScript frontend ecosystem, I was very pleased to discover GHCid, built to improve the…
Last Friday, Jayway had something called a K-dag, a half-day for learning new skills. I hosted (more co-hosted with other participants since we decided to just play around and learn…
When making WireWorld we can reuse large parts (with some trivial changes) of the UI made for the implementation of Conway's Game of Life, described in the previous post. Visit…
When implementing Conway's Game of Life for the browser and the terminal with JavaScript, I fell in love with Game of Life. This is my Haskell implementation. This is the…
— An evil strategy to make JavaScript more functional As of ES6, we’re used to Array methods such as map, filter, and reduce. Methods borrowed from functional programming languages. I’ve…
I love doing side-projects. But I sometimes think of side-projects as a guilty pleasure, since I almost never finish them, and because most of them are utterly useless. For instance,…
I was doing Advent of Code and was working on generating numbers based on a pattern (day 15). (more…)
When working with sets of data, we usually work with strict (eager) collections. Sometimes we wish to work with lazy collections such as when we're dealing with infinite streams. If…