Exploring F# through modeling #4

Introduction In three earlier posts we have explored modeling a Rock-paper-scissor game in F#. We have modeled the domain and infrastructure. In the last post we looked at refactoring and…

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Exploring F# through modeling #3

Introduction In the quest of getting into F# we have explored modeling a rock-paper-scissor game. In the two earlier posts we made a Game aggregate and the GameHandler. In this post we're going…

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Exploring F# through modeling #2

Introduction In the last post we created a simple rock-paper-scissor game. There are still a lot of improvements to be made to the Game itself, we're going to concentrate on…

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Exploring F# through modeling

While using some functional concepts in C#, I felt it was time to move on. Wanting to learn more about functional programming. While many might suggest starting with closjure, erlang,…

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